And the Adventure Continues: The game ends with Benjamin and Tristam sailing off on Captain Mac's ship to travel the world.This also applies to the rest of the playable cast- this ◊ is the Japanese art, and this ◊ is the European art. American Kirby Is Hardcore: The original box art shows Benjamin striking the same pose, except that he's Super-Deformed in the Squaresoft fashion (He actually looks a lot like Bartz Klauser).All the Worlds Are a Stage: Doom Castle, where each of the four floors the player visits are thematic recreations of the final dungeons of the four regions, complete with powered-up versions of their bosses.And then there's some of the stuff in the endgame, like the double subverted prophecy. There are also a rather disproportionate number of comedy scenes, given the length of the game. Affectionate Parody: There's a pretty solid argument to be made that the game was at least approached in this fashion by the developers the Old Man who is actually the Light Crystal, at least, seems really pretty flippant about the whole "the world is doomed" issue.Actually Four Mooks: A single monster icon can consist of up to three monsters in a given battle.Benjamin's attempts to correct him never stick. Accidental Misnaming: Tristam only calls Benjamin "kid".Ability Required to Proceed: Benjamin's path is frequently blocked by an obstacle that he can only overcome once his latest partner gives him the appropriate piece of equipment, eg, the "corrupted" trees in Level Forest.This game became Mystic Quest Legend, without being connected to The Final Fantasy Legend, which was a renamed SaGa. note This is because no Final Fantasy game had been released before in Europe, so oddly they launched it as the first and dropped the Final Fantasy name. Not to be confused with Final Fantasy Adventure, whose European title is Mystic Quest. The original game was also released for the Wii Virtual Console. (This is also the first time Mystic Quest has received any kind of Shout-Out or spinoff inclusion since the original game was released). It finally got some acknowledgement in Theatrhythm Final Fantasy: Curtain Call, which includes the regular and boss battle themes and adds Benjamin as a playable character. Composer Ryuji Sasai also wrote the soundtrack for a much lesser known SquareSoft game, Treasure of the Rudra, as well as Final Fantasy Legend III. That said, the game's music is among the greatest 16-bit soundtracks. Although this is not the case, the two games shared enough visual similarities to raise eyebrows. Another reason why the game is so hated is that many mistakenly assumed it was shipped as a replacement for Final Fantasy V, which was never released in its original form in the U.S. The relative ease proved beneficial to newcomers to the genre, but Final Fantasy IV and VI (along with Squaresoft stablemate Super Mario RPG) ended up becoming the ' gateway drugs' that Mystic Quest might have been. Mystic Quest is considered the red-headed stepchild of the series, and it's still criticized for being too easy and full of cliches that most JRPGs have long-since abandoned. Your goal, of course, is to find the four monsters who have stolen the Crystals and slay them to set things right. Each will join your party at various times and help you deal with the monsters infesting the land, as well as teach you useful things and give you useful items. Along the way he will be joined by several allies who have their own reasons for helping him: Kaeli, a young woman who is connected to nature Tristam, a ninja treasure hunter with his own jazzy musical theme Phoebe, a mage who joins you to help her grandfather stop an endless winter and Reuben, a warrior who is searching for his lost father in a volcano. To do so, he must recover the four magical crystals to restore the world's climate to its proper order. The story revolves around Benjamin (you only learn his name from the manual, since he has no default name), a boy chosen by fate to save the world. As a result, today it's widely considered to be outmoded, laughably easy and hastily-written at best - although it does have a vocal fanbase who cherish it despite those faults. The game was developed primarily as a way to ease western audiences into the JRPG genre, which at the time was extremely niche to the point of borderline commercial impracticality outside of Japan. Final Fantasy USA: Mystic Quest in Japan and Mystic Quest Legend in Europe) is an early spinoff of the shin-kickingly popular Final Fantasy franchise, released for the Super NES/Super Famicom in 1992.
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